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Using examples from this title, David will illustrate how the Maya MetaRigging Toolkit makes it easier for non-technical people to work in Autodesk Maya and how MEL Script systems were used by his team to set up procedural rigging and custom animation tools. This class will offer a glimpse under the hood at the highly efficient character development pipeline deployed by Bungie to achieve such a large-scale title, along with a look into the future of rigging tapping the new layer system in Autodesk Maya 2009.
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