Technology partner:



Seasoned Lead Character Rigger David Hunt worked as part of the team that recently shipped Halo 3.  In this MasterClass, David will offer an in-depth look at how Bungie used Autodesk Maya to overcome multiple animation and character rigging challenges in the making of Halo 3

Using examples from this title, David will illustrate how the Maya MetaRigging Toolkit makes it easier for non-technical people to work in Autodesk Maya and how MEL Script systems were used by his team to set up procedural rigging and custom animation tools. This class will offer a glimpse under the hood at the highly efficient character development pipeline deployed by Bungie to achieve such a large-scale title, along with a look into the future of rigging tapping the new layer system in Autodesk Maya 2009.  

Conducted like a seminar, this MasterClass is ideal for technical directors and animators with proficiency in Autodesk Maya. However, this session will also be of interest to artists with lower levels of technical expertise.

A certificate of attendance will be awarded to all participants for this MasterClass. Seats are limited, register today!

Date Wednesday, 5 November 2008
Venue

Seminar Room 4.4
School of Economics & Social Sciences
Singapore Management University
90 Stamford Road
Singapore 178903
Location map

Agenda 2:00pm    Registration
2:30pm    Part 1: Semantic Traversal and Modular Procedural Rigging
4:00pm    Break
4:20pm    Part 2: Animation Tools that Leverage a Metadata Node Network
5:50pm    Close
6:00pm    End
Detailed course outline
Admission $195 per pax. Early bird discount is $145 per pax on or before 15 October.
All prices quoted are before GST.
Contact Chor Ling
Tel: (65) 6536 1728
Email: ongchorling@acapacific.com.sg


 
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